Making moss

Written the 30th of September 2026

I always needed high detail moss on my scenes, especially on rocks, so I made a generator entirely using geometry nodes! 🎉

Available both on Superhive and Gumroad, every strand is being generated on the fly, they are ready for close up renderings and are highly detailed. The assets come with 3 different moss types, but you can change everything from the color to the seed of the instances, making it easy for you to create the look and shape of the moss that you want.
As to my workflow for creating the 3 procedural moss types, I made use of BeeRef for grouping reference photos. 😊

I already made a similar thing for Grass in the past, and I must say that approaching these plants in a millimetric unit gives much more realistic results than faking them for distant renders.
You can find more details on the BlenderArtists thread.